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1. Bring the Hardcore Back. - in Player Features and Ideas Discussion [original thread]
Originally by: Galan Amarias Quote Building and contesting empires is not the problem. The problem is that empires hide all their logistics and infrastructure behind automated, static fortifications that are vulnerable only on the sec...
- by von Mannstein - at 2009.02.14 16:22:00
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2. Bring the Hardcore Back. - in Player Features and Ideas Discussion [original thread]
It would appear I was completely wrong in my assumption that the players of Eve would like to see the soft underbelly of alliances withdrawn from behind the iron curtain of POS warfare. It would appear I was wrong also in assuming that the players...
- by von Mannstein - at 2009.02.13 16:53:00
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3. Bring the Hardcore Back. - in Player Features and Ideas Discussion [original thread]
Edited by: von Mannstein on 13/02/2009 02:12:27 Edited by: von Mannstein on 13/02/2009 02:12:12 My apologies for tickling your nerve with my needle, I did not mean to imply that all post-Exodus subscribers sucked at Eve. After all it is ha...
- by von Mannstein - at 2009.02.13 02:10:00
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4. Bring the Hardcore Back. - in Player Features and Ideas Discussion [original thread]
This previously open ended, sandbox, definative PvP MMO currently suffers from static and mechanically organised combat. User friendliness for a growing casual user base has sadly usurped what used to be the internet playground of the virtual mega...
- by von Mannstein - at 2009.02.12 20:29:00
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5. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: Astria Tiphareth deleted for space I think that in the drive to make Eve a more complex or deep "strategy" game CCP have overly focused on system features as the primary points of importance, and in doing so have render...
- by von Mannstein - at 2009.02.11 16:57:00
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6. The Centurions - in Alliance and Corporation Recruitment Center [original thread]
You don't get many corps approaching empire life as if it were null sec, for that matter you don't get many corps approaching 0.0 as if it were null sec. A corp with the potential to go far in Eve that is at the beginning of an exciting journey. ...
- by von Mannstein - at 2009.01.26 11:21:00
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7. Solo and Small Gang PVP: What it was, and What it has become - in EVE General Discussion [original thread]
Originally by: Letifer Deus Oh noes, 6 mo characters couldn't solo pvp like beta babies could! The humanity! Quote: Now you can bring out a FRIGATE FFS and be a viable force in a PVP fight. No you can't. Your damage output is J...
- by von Mannstein - at 2008.11.27 02:51:00
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8. Solo and Small Gang PVP: What it was, and What it has become - in EVE General Discussion [original thread]
Originally by: Sebea Thats your view of solo PVP, but its not mine. You think of it as scamming your targets into fighting, I think of it as roaming lowsec for hours straight, jump after jump, trying for just about anything thats flashin...
- by von Mannstein - at 2008.11.26 21:58:00
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9. Solo and Small Gang PVP: What it was, and What it has become - in EVE General Discussion [original thread]
This thread has ultimately nothing to do with small gang and solo PvP at all, it is a complaint that big ships cannot catch and kill smaller ships at gates before they jump without sacrificing almost all non weapon slots for sensor enhancements an...
- by von Mannstein - at 2008.11.25 02:55:00
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10. Solo and Small Gang PVP: What it was, and What it has become - in EVE General Discussion [original thread]
Originally by: Bellum Eternus Originally by: von Mannstein Edited by: von Mannstein on 24/11/2008 04:29:01 Solo PvP has always been about A: ganking newbs or B: looking weak and fighting tough. I don't see how QR has changed ...
- by von Mannstein - at 2008.11.24 05:45:00
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11. Solo and Small Gang PVP: What it was, and What it has become - in EVE General Discussion [original thread]
Edited by: von Mannstein on 24/11/2008 04:30:53 Edited by: von Mannstein on 24/11/2008 04:30:25 Edited by: von Mannstein on 24/11/2008 04:29:01 Solo PvP has always been about A: ganking newbs or B: looking weak and fighting tough. I ...
- by von Mannstein - at 2008.11.24 04:27:00
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12. Stop Denaturing Eve - in Player Features and Ideas Discussion [original thread]
Edited by: von Mannstein on 24/11/2008 03:54:59 Edited by: von Mannstein on 24/11/2008 03:54:04 Originally by: Mirei Jun You know... I, too agree with the original poster, in theory. What it appears he is trying to say is the desig...
- by von Mannstein - at 2008.11.24 03:51:00
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13. Adding More Combat Effects Via Current Variables. - in Player Features and Ideas Discussion [original thread]
I understand that increasing the number of effects or increasing the number of calculations per ship per fight adds to the client and server load, dramatically as the number of ships increases, but I wish to put forward some ideas for using curren...
- by von Mannstein - at 2008.11.23 20:57:00
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14. More battle in our battles - in Player Features and Ideas Discussion [original thread]
Combat could certainly use a lot more exploitable options, but the problem is that fundamentally Eve is a database game dealing with positions, velocities, hitpoints and damage. Impact angles, destruction of "internal" or "external" objects, or we...
- by von Mannstein - at 2008.11.23 20:28:00
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15. Stop Denaturing Eve - in Player Features and Ideas Discussion [original thread]
It is clear that Quantum Rise was a series of mechanic changes intended to address gameplay that had become vastly unbalanced and far removed from the original concepts. The content that had been deployed over the previous five years was not worki...
- by von Mannstein - at 2008.11.23 19:57:00
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16. von Neumann Eve and Mobile Infrastructure. - in Player Features and Ideas Discussion [original thread]
Edited by: von Mannstein on 22/11/2008 00:26:52 Technological advance is an inherently iterative process. One does not simply take sand from the beach and produce a Dataprobe. We use crude tools to fashion better tools, and then our better too...
- by von Mannstein - at 2008.11.22 00:24:00
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17. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Continued from above. The Future. The Future of Eve and the solutions to these problems seem simple to me, and have very little to do with what I have written above. Tying people down to specific regions is not working in the grand scheme of...
- by von Mannstein - at 2008.11.21 23:35:00
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18. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Continued from above. Conclusions The fundamental problem with Sovereignty right at the very basic level is therefore a problem with the environment. The environment is not condusive to the development, growth and evolution of political enti...
- by von Mannstein - at 2008.11.21 23:34:00
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19. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Continued from above. Starbases. Starbases, when they first emerged during Exodus, was the first realisation of the promise that within Eve players could construct something permenant, something based upon their group ideals, something that ...
- by von Mannstein - at 2008.11.21 23:34:00
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20. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Sovereignty, Starbases And The Future. Eve Online when taken as a whole is an open ended simulator of the relationships between Warfare, Economics, Society and Environment; it is open ended because the employment, utilisation and development...
- by von Mannstein - at 2008.11.21 23:33:00
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